Room Mode Analysis
Room modes are the resonant frequencies of a room, determined entirely by its geometry. At these frequencies, low-frequency standing waves build up and cause uneven bass response — common problems in recording studios, home cinemas, and any critical listening environment.
The Room Mode Analysis tool uses wave-based finite element simulation to calculate these resonance frequencies directly on your SketchUp model geometry. No material assignment is required.
How to run
The Room Detector builds a clean, watertight room for you: hover a floor to preview the space, click to capture it, then fine-tune the footprint, heights, and openings with on-screen handles. Because it produces sealed geometry, there’s no face-by-face selection and no repair step — pressing Enter builds the solid and runs the mode analysis straight away.
Workflow
- Activate — click the Room Modes button in the SketchAcoustics toolbar.
- Detect — hover over a floor to preview the room (an orange ghost), then click to capture it and start editing.
- Edit — adjust the footprint, heights, and openings using the controls below.
- Analyse — press
Enterto build the room and run the analysis. PressEscto cancel editing.
Footprint
- Move a corner — drag its handle. It snaps onto nearby model corners and vertical edges; hold
⌘/Ctrlto place it freely. - Add a corner — hover over a wall until a ghost node appears, then click to split it there.
- Delete a corner —
⌥ Alt-click it.
Heights — hold Shift
- One corner — drag a corner up or down to set just its floor or ceiling height, snapping onto existing model corners. You can press
Shiftmid-drag to switch a corner you’re already holding from plan to height. - Whole edge — drag a wall edge to raise both of its ends together into a clean slope.
- Whole plane — drag the large centre grip to raise or lower the entire floor or ceiling; double-click it to level the plane flat.
Windows & recesses
- Add — double-click a wall to drop a window.
- Move / resize — drag the centre grip along the wall; the side, top, and bottom grips resize it.
- Depth — drag the back grip outward for a recess (adds space) or inward past the wall for a bump (carves space).
- Snap — edges snap flush to wall corners, the floor, and the ceiling. Hold
⌘/Ctrlwhile dragging to disable snapping. - Delete —
⌥ Alt-click the window.
Tips
- You don’t need to assign acoustic materials — room modes are purely geometry-dependent
- The 3D pressure overlay shows which areas of the room experience the highest pressure buildup at each mode frequency