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Product Roadmap

See what's coming next — from frequency resolution to immersive auralisation.

Currently shipped

Room mode simulation Room acoustic sim (SPPS + beamtracing) Material assignment Custom material library Speaker sound path visualiser
5 phases planned Phase 1 highest priority Vision: acoustic in context of design
Phase 1 — Frequency resolution foundation Priority 1

31-band 1/3 octave support

Full 1/3 octave resolution as the new standard. Covers 20 Hz – 20 kHz with 31 bins.

Core engine

Per-material band assignment

Users can define absorption coefficients per band per material — flexible beyond fixed octave bands.

Material system

Selectable band sets

Let users choose: 5-band legacy, octave bands (8), or full 1/3 octave (31) depending on project needs.

UX flexibility
Phase 2 — Analysis & metrics High priority

Average RT60 across bands

User-requested: average reverberation time across all or a selectable range of frequency bands.

User request

Multi-source noise mapping

Place 50–100 noise sources with per-octave-band levels. Calculate resulting SPL at receivers. Target: industrial acoustic projects.

User request

Noise map (SPL heatmap)

2D/3D sound pressure level visualisation across room cross-sections. Essential for industrial noise assessments.

Visualisation

STI visualisation

Speech Transmission Index mapped spatially — key for auditorium, classroom, and office acoustic design.

Visualisation
Phase 3 — Space & room workflow Design vision

Space definitions

Users define named zones/spaces within a model. Enables per-space reporting and multi-room analysis.

Workflow

Room snapshots

Capture acoustic state at a point in time. Track how material changes affect T60, SPL, STI over design iterations.

Workflow

Space-to-space sound leakage

Define Space A → Space B. Measure how much sound transmits through partitions. Critical for NRC / STC assessments.

Analysis

Per-space reports & export

Replace per-receiver reports with per-room/space summaries. Include NRC targets, T60 curves, comparative material scenarios.

Export
Phase 4 — Material database & ecosystem Platform

Cloud material database

Backend stores materials per user/team. Personal library synced across sessions and team members.

Infrastructure

Team & org sharing

Share material libraries within a team or organisation. Role-based access: view, edit, publish.

Collaboration

Public material library

Users opt-in to share materials publicly. Curated + community-contributed. Manufacturers can submit certified data.

Community

Curator tools

Add, verify, and flag materials. Distinguish between certified, community, and legacy entries.

Admin
Phase 5 — Auralisation & immersive Moonshot

Auralisation engine

Render binaural IR from simulation data. Let users hear the simulated space with headphones — before it's built.

Big feature

3D spatial audio

Head-tracked or fixed binaural playback. Support HRTF convolution for perceptually accurate spatialisation.

Big feature

SketchUp flythrough audio

Walk through the model in SketchUp and hear the acoustic response update in real-time as position changes.

Integration