Product Roadmap
See what's coming next — from frequency resolution to immersive auralisation.
Currently shipped
31-band 1/3 octave support
Full 1/3 octave resolution as the new standard. Covers 20 Hz – 20 kHz with 31 bins.
Core enginePer-material band assignment
Users can define absorption coefficients per band per material — flexible beyond fixed octave bands.
Material systemSelectable band sets
Let users choose: 5-band legacy, octave bands (8), or full 1/3 octave (31) depending on project needs.
UX flexibilityAverage RT60 across bands
User-requested: average reverberation time across all or a selectable range of frequency bands.
User requestMulti-source noise mapping
Place 50–100 noise sources with per-octave-band levels. Calculate resulting SPL at receivers. Target: industrial acoustic projects.
User requestNoise map (SPL heatmap)
2D/3D sound pressure level visualisation across room cross-sections. Essential for industrial noise assessments.
VisualisationSTI visualisation
Speech Transmission Index mapped spatially — key for auditorium, classroom, and office acoustic design.
VisualisationSpace definitions
Users define named zones/spaces within a model. Enables per-space reporting and multi-room analysis.
WorkflowRoom snapshots
Capture acoustic state at a point in time. Track how material changes affect T60, SPL, STI over design iterations.
WorkflowSpace-to-space sound leakage
Define Space A → Space B. Measure how much sound transmits through partitions. Critical for NRC / STC assessments.
AnalysisPer-space reports & export
Replace per-receiver reports with per-room/space summaries. Include NRC targets, T60 curves, comparative material scenarios.
ExportCloud material database
Backend stores materials per user/team. Personal library synced across sessions and team members.
InfrastructureTeam & org sharing
Share material libraries within a team or organisation. Role-based access: view, edit, publish.
CollaborationPublic material library
Users opt-in to share materials publicly. Curated + community-contributed. Manufacturers can submit certified data.
CommunityCurator tools
Add, verify, and flag materials. Distinguish between certified, community, and legacy entries.
AdminAuralisation engine
Render binaural IR from simulation data. Let users hear the simulated space with headphones — before it's built.
Big feature3D spatial audio
Head-tracked or fixed binaural playback. Support HRTF convolution for perceptually accurate spatialisation.
Big featureSketchUp flythrough audio
Walk through the model in SketchUp and hear the acoustic response update in real-time as position changes.
Integration