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First Reflections Calculator

The First Reflections Calculator traces sound rays from a source point and visualises how they reflect off surfaces in your model. This helps you identify early reflections that can cause comb filtering, flutter echo, or unwanted colouration — and figure out where to place acoustic treatment.

How to run

  1. Click the First Reflections button in the SketchAcoustics toolbar
  2. Click on any surface to place a sound source
  3. Configure the settings:
    • Rays — number of ray paths to calculate (default: 20)
    • Reflections — reflection order, 1–5 (default: 2)
    • Dispersion — horizontal and vertical spread angles (default: 90°)
    • Filter to Listener — show only rays that hit a marked listener
  4. Click OK to calculate

Reading the visualisation

Ray colours indicate reflection order. To see the colour coding correctly, enable Color by Tag in SketchUp’s Tags panel — SketchAcoustics uses tags to separate reflection orders into toggleable layers.

ColourReflection order
RedDirect sound (0th order)
Purple1st reflections
BlueHigher-order reflections

Listener placement

You can filter rays to only show those that reach a specific listener position. See Listener Placement for how to mark objects as listeners.

Tips

  • Start with reflection order 2 — 1st and 2nd reflections are the most acoustically significant
  • Narrow the dispersion angles to focus on rays aimed at a specific area (e.g. the listening position)
  • Use Filter to Listener to cut through visual noise when your model has many ray paths
  • Each time you run the tool, previous rays are replaced — you don’t need to clear them manually